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History and launches

Every buy and sell with PnL, and every launch your devs made.

Two pages answer "what happened?". History is profit and loss plus the last 200 buys and sells, each with its transactions. Launches is every coin your followed dev wallets created, and whether the engine bought it, and if not, exactly why.

ApeSync / History
AllSnipesCopiesSellsBuysSwaps
Bought $PIXELLive4/4 landed, best +0 blocks · launch slot 312,408,873+0Wallet 01+0Wallet 02+0Wallet 03+1Wallet 04
History lists the last 200 buys and sells with their transactions. A snipe shows where each wallet landed (+0 is the launch's own block); a sell shows the rule that fired and the service fee it paid.

Profit and loss

History opens with four numbers: Realized PnL (with the service fees paid on it), Unrealized PnL, Total and Trades. Below them, By token breaks it down coin by coin:

Cost · Received
SOL spent buying the coin, and SOL that came back from selling it.
Still held
What's left of the bag, at today's value.
Realized · PnL
Profit already taken, and the total including what's still held.
PnL card
Draw a shareable card for the coin.

The timeline

Under Timeline every event is a row, newest first. Filter it with All, Snipes, Copies, Sells, Buys or Swaps.

Snipes

A snipe reads Bought, Didn't buy or, in Dry run, Simulated buy of, with how many wallets landed, the best block, the launch slot and the feed that saw it. Under it there is one line per wallet with its result and transaction:

+0
Landed in the same block as the launch: the best possible result.
+1, +2…
Landed that many blocks after the launch.
Failed
The transaction failed. The reason is spelled out next to it.
Not landed
Sent, but never made it into a block.
Simulated
Dry run: built and simulated, nothing was sent.

If your wallets keep landing at +1 or later, look at Where … snipes land on the Snipe page and at your speed setting; see Snipe.

Copies, sells, swaps and buys

  • A copy shows which leader you copied and how close you landed, for example best in the leader's block.
  • A sell reads like Sold 50% of $PIXEL for ◎0.81, with a badge for what sold it (the rule's name, or the leader's sell for a copy), the venue and the service fee it paid.
  • A swap is marked Auto top-up (pair tokens bought ahead of a launch), Back to SOL or Manual.
  • A buy made from Positions is marked by hand.

Launches

Launches shows the last 100 coins created by the dev wallets you follow, with Launches, Sniped (and the share), Skipped and the Latest at the top. The Launch feed filters by All, Sniped and Skipped.

Each row has the time, the coin with a badge for the platform it launched on, the dev wallet and its flow, the slot, which feed saw it first, and the result: Sniped, Deciding while the engine is still at it, or Skipped with the reason.

ApeSync / Launches
$FROGTeam dev #1 · pump.funDeciding
  1. 1Launchpad supported
  2. 2Buying is on
  3. 3No service fee owed
  4. 4Flow not paused
  5. 5Under the snipe limit
  6. 6Dev buy under the limit
  7. 7Market cap under the limit
  8. 8Launch fee under the limit
  9. 9A wallet is ready
Launch feed
Waiting for a launch
Each launch runs through the same checks in the same order. The first one that fails is written on the launch as its reason; one that passes them all is bought.

Why a launch was skipped

The engine checks in a fixed order and writes the first check that failed. The reasons read like this:

buying is off
Buying was off at that moment. Turn it on in the header.
service fee owed (X SOL)
A service fee was owed for more than ten minutes. Put SOL in any wallet of the workspace; it's collected automatically and buying resumes. See Service fee.
flow X is paused
The dev's flow was paused. Its launches are never handed to General.
max snipes reached (N)
The workspace snipe limit was reached. Reset the counter on the Overview. With a flow, the reason names it.
dev bought $X > limit $Y
The dev buy filter turned it down.
mcap $X > limit $Y
The market cap filter turned it down.
launch fee X% > limit Y%
The buy fee filter turned it down: a launchpad charging snipers a high fee.
no enabled wallet with enough SOL
No wallet was Ready, in the workspace or in the dev's flow. Fund the wallets until they read Ready.
paired with SYM
The coin trades against another token, and no wallet held it or had the SOL to swap into it.
flow X is buying / holding it
Another flow already holds this coin, or claimed it in the last two minutes.

Two more cover rare cases on other launchpads: a coin paired with a token that launchpad doesn't support, and a curve that completed in the launch transaction itself where buying after migration isn't available yet.

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