Apache is a launch terminal for Solana teams. It keeps hundreds or thousands of custodial wallets per team, moves SOL between them in bulk without anyone clicking through transfers, launches coins on Pump.fun from those wallets, and trades the coin afterwards from one panel that the whole team sees live. Everything heavy runs on the server, so you can start a job or a launch from your phone and close the tab.
The rest of this page is the mental model in five parts. Each part links to the page that covers it in detail.
A workspace per team
Everything you do lives in a workspace: its wallets, folders, jobs, warmups and coins. A workspace is one team's cabinet, so you might keep one per team, per client or per launch. You can be in several and switch between them from the header.
People join by invitation, with one of three roles. Members do the daily work: generate and fund wallets, launch and trade. Owners and admins also manage people and settings, and they are the only ones who can send funds outside the workspace or export private keys. See Workspaces and roles.
Wallets by kind
Every wallet has a kind, and SOL flows through the kinds in one direction. The colors are the same everywhere in the app, so you always know what a square stands for.
- Main (red): one per workspace, created with it. Deposits land here.
- Funding (yellow): topped up from main, they pay for everything else. Fund and collect jobs start and end here.
- Dev (violet): the wallets that create coins. A dev wallet's address shows as the creator on Pump.fun.
- Buyer (grey): the wallets that buy at launch and trade after it, kept in a folder tree by the hundreds.
- Side (sky): spares for small one off jobs, kept like buyers in a tree of their own. A selection can become buyers later.
Keys are generated on the server or imported, and kept encrypted there. They never reach your browser unless an owner or admin exports them on purpose. The wallets pages explain the panel, folders, tables and keys: start with Wallet kinds and the panel.
Bulk moves are jobs
Moving SOL to 300 buyers is one action, not 300. Fund spreads SOL from a treasury wallet (main, funding or dev) to a folder, all buyers or a selection; Collect sweeps it back; Reclaim rent closes empty token accounts and returns their rent. You review the plan first, then press Start, and a worker on the server sends the transactions while you watch the job page or do something else.
Each move can take a route. Direct is one transfer. Relay walks each wallet's SOL through its own chain of fresh one use wallets so the two ends never touch on chain. Private sends it through an exchange, when that is available. Warmup is a job of its own kind: new or existing wallets make a few tiny trades on fresh pump.fun tokens so they have a history before they matter.
Read Fund, collect and reclaim, Routes: direct, relay, exchange, Jobs and Warmup.
Launching a coin
Launch coin opens a page for one coin that you fill in step by step: the token itself, the dev wallet and its dev buy, which buyers go into the creation bundle and which buy right after it, their funding, speed settings, and an optional exit plan and handshakes. The page saves as you go and your teammates see the same draft live.
Start turns the draft into the coin's panel without sending anything. The real launch happens when someone presses Launch on Pump.fun there, passes a live balance check and types the ticker. The creation, the dev buy and the bundle land in one block, all or nothing. See Launch setup.
Trading from the coin panel
Once a coin is live, its panel is where the team trades it: a chart with your own trades marked, a trade box that buys or sells from many wallets in one click, the wallets with their PnL, holders, every trade and every order, with teammates' actions arriving as they happen.
- The exit plan sells on its own when a rule holds: take profit, stop loss, a trailing stop, whales, dumps, the curve or time. See Exit plan and auto sell.
- Panic sell sells every holding wallet in two clicks, and Burn destroys part of the dev wallet's bag. See Panic sell and burn.
- A handshake has some wallets sell while others buy the same SOL back, so the coin changes hands and the chart barely moves. See Handshakes.
Results add up on the dashboard and in Statistics: what each coin and each wallet made, what is still held and what it cost. See Stats and PnL.
What Apache guarantees
Apache runs on Solana mainnet only. There is no test mode, and transfers are final. A few rules hold everywhere, so real money is never at the mercy of a flaky connection:
- Every transaction is signed and saved before it is sent. After a crash or a dropped response the same transaction is sent again, never a second one.
- A new transaction is built only once the old one provably can't land, and only three times at most.
- Jobs, warmups, launches and exit rules run on the server, not in your browser.
- Members can't send outside the workspace. By default, outside addresses must be on the workspace's list, and a new one works only 24 hours after it's added.
Finding your way around
Inside a workspace, the main menu on the left holds the dashboard, Launch coin, your coins, the wallet pages, Jobs and Warmup. On wallet pages a second sidebar shows every wallet and folder. Press ⌘K anywhere to search wallets, folders and pages, and the bar at the bottom shows the state of the network.